Controller calibration wizard
Seven guided steps measure your stick center and outer range, then tune a correction profile until the error drops below your target.
- 1Connect
- 2Start
- 3Center
- 4Range
- 5Target
- 6Auto tune
- 7Review
Press any button on your controller to connect it
Nothing is written to the controller. The profile corrects what this site displays and gives you numbers to use in games, Steam Input or remapping tools.
Left stick
Center
Reach L / R
Reach U / D
Deadzone
Outer
Corrected error
Right stick
Center
Reach L / R
Reach U / D
Deadzone
Outer
Corrected error
How to run this test
- Connect the controller and let both sticks rest.
- Capture the center while the sticks are untouched.
- Roll both sticks around their edges until every direction is filled.
- Pick an error target and run Auto tune.
- Review the corrected plot and save the profile in this browser, or export it.
How to read the result
- Center
- The resting value of each axis. The profile subtracts it so a drifting stick reads zero at rest.
- Range
- The farthest reach in each of the four directions. Each direction is scaled on its own, so a stick that falls short on one side still reaches 1.00 after correction.
- Auto tune
- Adjusts an inner deadzone and outer saturation until the circularity error of the corrected output falls below your target, or reports the best it could do.
Questions about this test
- Does this change my controller?
- No. The profile only applies to this site and to the exported file. Nothing is written to the controller, so it cannot be damaged.
- Then what is the profile good for?
- It tells you how far off the stick really is and gives you the deadzone and scaling numbers to enter in a game, Steam Input or a remapping tool.
- How do I calibrate the controller hardware itself?
- Some third party controllers have a calibration button combination in their manual. For PlayStation controllers, read our calibration guide first: tools that rewrite controller memory can work, but they carry real risk.